![The BEST update for my 3D renderer! I added Gouraud shading and the result is really satisfying. All of these have been rendered with it: : r/Python The BEST update for my 3D renderer! I added Gouraud shading and the result is really satisfying. All of these have been rendered with it: : r/Python](https://preview.redd.it/mmckbwhfsey21.png?auto=webp&s=ae39ce4e5597e374598c4207b26c4f59f1f2db0b)
The BEST update for my 3D renderer! I added Gouraud shading and the result is really satisfying. All of these have been rendered with it: : r/Python
![Procedular shader made entirely without using the shader category. support simulated lights, normal maps, phong, ambient occlusion, and cubemaps. : r/ blender Procedular shader made entirely without using the shader category. support simulated lights, normal maps, phong, ambient occlusion, and cubemaps. : r/ blender](https://preview.redd.it/5zpfo9nabgl71.png?width=640&crop=smart&auto=webp&s=14121faf812968e6b05306c573ad6403f95605fc)
Procedular shader made entirely without using the shader category. support simulated lights, normal maps, phong, ambient occlusion, and cubemaps. : r/ blender
![materials - Replicating Cooktorr specular with Cycles vectors, almost there, but why vector is twisted? - Blender Stack Exchange materials - Replicating Cooktorr specular with Cycles vectors, almost there, but why vector is twisted? - Blender Stack Exchange](https://i.stack.imgur.com/olGW1.jpg)
materials - Replicating Cooktorr specular with Cycles vectors, almost there, but why vector is twisted? - Blender Stack Exchange
![Aaron Carlisle on Twitter: "Blender 2.8 (left) verses Blender 2.78 (right) Smooth shading is now per pixel instead of per vertex. #b3d @tonroosendaal https://t.co/YxF3aGfZD6" / Twitter Aaron Carlisle on Twitter: "Blender 2.8 (left) verses Blender 2.78 (right) Smooth shading is now per pixel instead of per vertex. #b3d @tonroosendaal https://t.co/YxF3aGfZD6" / Twitter](https://pbs.twimg.com/media/Cugc0NAUkAAa6Oz.jpg)