![GYAZ Export Tools (Seamless Blender To Unreal/Unity (FBX)) - Released Scripts and Themes - Blender Artists Community GYAZ Export Tools (Seamless Blender To Unreal/Unity (FBX)) - Released Scripts and Themes - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/6/d/a/6da37c356cdafd97d15f699e9dea19f883b2a209.jpeg)
GYAZ Export Tools (Seamless Blender To Unreal/Unity (FBX)) - Released Scripts and Themes - Blender Artists Community
![animation - How to export animated character from Blender 2.8 as fbx to Unity? - Blender Stack Exchange animation - How to export animated character from Blender 2.8 as fbx to Unity? - Blender Stack Exchange](https://i.stack.imgur.com/BWWpx.png)
animation - How to export animated character from Blender 2.8 as fbx to Unity? - Blender Stack Exchange
![Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards](https://preview.redd.it/any-ideas-on-how-to-fix-the-wrong-direction-for-the-mesh-v0-3efcdix972e81.png?width=640&crop=smart&auto=webp&s=a3c88c5bb1f4f4a8f8bf1bb49fb419c37e42d8d0)
Any ideas on how to fix the wrong direction for the mesh collider? The model is imported from Blender. Baking axis conversion solves the problem but always rotates the whole object towards
![Here is how to export FBX models to Unity with perfect transform rotation values if you're suing Blender. Works perfectly with rigged meshes too. More details is in the comments. : r/gamedev Here is how to export FBX models to Unity with perfect transform rotation values if you're suing Blender. Works perfectly with rigged meshes too. More details is in the comments. : r/gamedev](https://external-preview.redd.it/5LllkRkgSK2uaqcVapLMNWvju6gxIBHlqplQR877L5s.png?format=pjpg&auto=webp&s=fb1adfa73b9f9e33153bb2fc44d8b3bc17680b2c)
Here is how to export FBX models to Unity with perfect transform rotation values if you're suing Blender. Works perfectly with rigged meshes too. More details is in the comments. : r/gamedev
![Mesh rotated 180° in Unity, vs. Blender & game - Modelling and Texturing Discussion - Kerbal Space Program Forums Mesh rotated 180° in Unity, vs. Blender & game - Modelling and Texturing Discussion - Kerbal Space Program Forums](https://i.imgur.com/DZ4Vvo6.png)
Mesh rotated 180° in Unity, vs. Blender & game - Modelling and Texturing Discussion - Kerbal Space Program Forums
![Problems with rotation and scale importing blender object to unity? Replicate unity cube? - Blender Stack Exchange Problems with rotation and scale importing blender object to unity? Replicate unity cube? - Blender Stack Exchange](https://i.stack.imgur.com/2YecN.jpg)